Arkanoi Doh It Again Hardest Level
Writer: RushDawg
While nosotros at SNES Hub dearest to look back on the good one-time days of the Super Nintendo, information technology'south interesting to remember that video game nostalgia was live and well even during the 16-bit era. Towards the end of the SNES's lifetime, many ports of archetype arcade games from the early on to mid 80'southward began appearing for the system. These ports came in the grade of individual releases, like Frogger and compilations similar Williams Arcade's Greatest Hits. At their best, these games would feature additions and enhancements to the original arcade classic. At their worst, these ports would feel barebones and unworthy of being played on a 16-bit automobile.
Arkanoid: Doh it Again was an enhanced port of the 1986 arcade original, Arkanoid. Developed by Taito and released in 1997, chances are you missed this game's original release, since most SNES owners had already moved on to an N64 or PlayStation by then. Is this arcade port worth tracking down or is information technology best left forgotten? Read on to find out!
Story
Surprisingly, Arkanoid: Doh it Again does have an in-game story. The game follows the adventures of a spaceship looking to observe new inhabitable planets. These spacefarers are constantly being thwarted by Doh, a malevolent Easter Island Moai head. So while there's technically a story, it'south all rather silly. Since the game is all about arcade-style activity, the ridiculousness of the story is hands forgivable and actually adds a piddling to its charm. Only how does it play?
Gameplay
The original Arkanoid is a clone of Atari'south archetype Breakout, which is itself a variant of Pong. At its core, Breakout involves moving a paddle left and right along the lesser of the screen to bounciness a ball towards patterns of colored bricks along the top of the screen. These bricks intermission on contact with the brawl and one time all of the bricks are cleared you tin can move on to the next level. Arkanoid adds some twists to this basic formula, by calculation a multifariousness of power-ups such as elongated paddles and paddle-mounted lasers. One ability-up even let's yous skip a level entirely! The game also features a variety of critters floating around the play field that can both help and harm you. For example, some critters will teleport your ball to another location.
Arkanoid: Doh it Again features several enhancements over the arcade original, including a wealth of additional content and features. First and foremost, the game has 99 levels, three times every bit many equally the original arcade game. Every 10 levels or so there is a boss encounter, which keeps the game fresh and exciting. There'south also a countersign feature to allow you to continue your progress; a must for a game with and so many stages.
Meliorate still the game features several two-role player options. The first manner is a fairly pedestrian; two-role player alternate version of the arcade game. While this isn't bad, I don't know why anyone would bother with it considering that the game also features a simultaneous co-op style. Lastly, in that location is also a head-to-head versus mode, which challenges players to clear the phase faster, or survive longer, than their opponent. Both the co-operative and competitive modes are a lot of fun and actually add to the game.
The last pregnant addition to Arkanoid: Doh it Again is a full level editor! Creating and playing your own levels is a blast. The merely problem is that there is no manner to salve any of your levels, so best relish them while you can.
The controls are both simple and streamlined. Using the standard SNES controller, yous can motility your paddle left or right with the D-pad and increase your paddle motility speed past holding down a button. You lot can also tweak the paddle's default speed in the options carte du jour. This setup works surprisingly well and is more than adequate to tackle the challenges Arkanoid throws at yous. Taito likewise included the selection of controlling the game using the SNES mouse. The mouse works even improve than the standard controller and gives more nuanced and precise control. Whatever control method you choose, Arkanoid: Doh it Again offers a shine, responsive feel.
Presentation
The standard in-game graphics are bright and colorful, simply very simplistic. They get the job washed just are nada special, especially for a 1997 SNES release. The dominate battles yet are quite impressive. Some bosses even feature awesome scaling and rotation effects. The game also sports a cool Way vii intro and some groovy looking cut scenes. Overall, the game fares quite well graphically.
On the audio front, Arkanoid is a slight disappointment. A high-energy jingle plays before each stage, but that's all the music you'll become for the regular stages. Dominate levels practise feature full background music, but nothing especially memorable. Sound effects consist of your typical mid '80s arcade bleeps and bloops. Strangely, I notice the sound effects give a bit of a therapeutic quality to the gameplay and actually audio quite pleasing. While this doesn't quite make up for the lack of music, it does salvage the game from being a total letdown in the audio department.
Bottom Line
Arkanoid: Doh it Over again is the all-time early on to mid 1980s arcade port on the SNES. In 1997, Taito would accept been forgiven for phoning it in with this one, as nearly gamers had moved on to the N64 and PlayStation. Instead, they went the extra mile by adding fantastic extras like two-player co-operative and competitive modes, a full level editor and three times every bit many levels as the original arcade game. Arkanoid: Doh it Over again features hours of fun at a very affordable price. Highly recommended.
Iv Stars.
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Source: http://playingwithsuperpower.com/arkanoid-doh-it-again-review/
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